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Artist Spotlight

January 29, 2025

- How did you start your art career? How did you step into the gaming industry?
"It all started when I watched Robin’s emotional moment in the Enies Lobby arc of One Piece. I thought, 'Wow, I want to create something this amazing too!' That’s when I began drawing in high school. Then came the art workshop, university, and now here I am."

- How did you become interested in game art? What motivates you to work in this field?
"While working on animations, I realized that the works that influenced me the most were mostly video games. Even though I was initially hesitant about 3D modeling, I decided to dive in. Creating and playing games keeps me motivated."

- What is your favorite design that you created for Steel Swarm: Apocalypse?
"Either the Stalker Jungle unit or the ground where the headquarters stands. I think I like the in-game version of the ground more."

- Who is your favorite character or design in the game? Why?
"Queen. (At least, from the ones currently in the game :3) I generally prefer simple and elegant designs. Queen has an organic and graceful look, which makes her my favorite."

- What artistic approaches did you adopt while creating the world of Steel Swarm?
"A mix of sci-fi with subtle Soviet influences. Most of my designs ended up having a slight cyberpunk aesthetic."

- What concepts inspired you when shaping the visual world of this game?
"Star Wars, Patlabor, Ghost in the Shell, Overwatch... Honestly, the list is endless. I could name a few references for each model I worked on."

- What software do you use?
"Most of our modeling is done in Blender, both for high poly and low poly production. I use Substance Painter for texturing and sometimes Substance Designer for environment textures. Lastly, when needed, I use Marmoset Toolbag for rendering."

- What is your biggest goal or dream as a game artist?
"To work on a character that I feel emotionally connected to and that touches people’s lives. Right now, that seems like the most exciting idea."